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Vuforia SDK Version: 8.3.9 -
Description with steps to reproduce: I created a Hololens project in Unity 2019. It builds and runs fine.

Then I tried adding an Vuforia object target (along with the camera script). Now the project won't build (though it does run without errors in play mode). I've narrowed down that the issue starts when enabling Vuforia support in the player settings. When I disable it, it works again. I will attach the whole console log from the build below.

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Reference Rewriter found some errors while running with command '--target=TempStagingAreaDataManagedAssembly-CSharp.dll' '--target=TempStagingAreaDataManagedMicrosoft.MixedReality.Toolkit.Services.SceneSystem.dll' [ list continues on for many lines ] Jokes about gambling.

Online casino real money reviews. Reference rewriter: Error: type `UnityEngine.Experimental.Rendering.RenderPipeline` doesn't exist in target framework. It is referenced from Vuforia.UnityExtensions.dll at System.Void Vuforia.UnityRenderEventBroadcaster::UnregisterScriptableRenderPipeline().
UnityEngine.Debug:LogError(Object)
PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1164)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:206)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Reference rewriter: Error: method `System.Void UnityEngine.Experimental.Rendering.RenderPipeline::remove_beginFrameRendering(System.Action`1)` doesn't exist in target framework. It is referenced from Vuforia.UnityExtensions.dll at System.Void Vuforia.UnityRenderEventBroadcaster::UnregisterScriptableRenderPipeline().
UnityEngine.Debug:LogError(Object)
PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1164)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:206)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Reference rewriter: Error: type `UnityEngine.Experimental.Rendering.RenderPipeline` doesn't exist in target framework. It is referenced from Vuforia.UnityExtensions.dll at System.Void Vuforia.UnityRenderEventBroadcaster::UnregisterScriptableRenderPipeline().
UnityEngine.Debug:LogError(Object)
PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1164)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:206)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Reference rewriter: Error: method `System.Void UnityEngine.Experimental.Rendering.RenderPipeline::remove_beginCameraRendering(System.Action`1)` doesn't exist in target framework. It is referenced from Vuforia.UnityExtensions.dll at System.Void Vuforia.UnityRenderEventBroadcaster::UnregisterScriptableRenderPipeline().
UnityEngine.Debug:LogError(Object)
PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1164)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:206)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Failed running C:Program FilesUnityHubEditor2019.3.0a11EditorDatail2cppbuild/UnityLinker.exe -out=C:/Unity [. list goes on]

Exception: C:Program FilesUnityHubEditor2019.3.0a11EditorDatail2cppbuild/UnityLinker.exe did not run properly! Punk rock knife fight mac os.

Intractable Project Mac Os Catalina

Interactable Project Mac OS

Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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UnityEditor.BuildPlayerWindow+BuildMethodException: 8 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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Development OS (Mac OS X, Windows, Linux): Windows 10 -
Mobile OS and Version: Hololens -
Mobile Device Manufacturer and Model name: Hololens -
Do the Vuforia Sample Applications show the same behavior?: yes





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